
A technical demo of the pathfinding AI used in my TACTIC SRPG Engine. The algorithm was written using C# and the graphics are handled by the MOgre graphics library. The demo navigates sprites through a maze and uses a short and simple algorithm to create paths through a network of tiles that ...
Basic vid of some mob issues
Seguimiento del PathFinding explicado anteriormente
trying to do a choose your path!paths down there so scroll down! first one on the bottom were the other videos are: first one is D then C B, A. enjoy
Pathfinding tests Now moves penalties are computed as you can see in circles. Each number is a movement point.
It uses pathfinding with NavMesh and simple steering behaviors. The blue ship is controlle by AI. The code is based on Creator's Club samples.