
This was made using blender and zbrush. I used a basse displacement map for the base level of detail. Then I posed in blender and exported an obj to zbrush, re-applied the displacement map and sculpted the muscle deformation. This is a test in blender with global ipo drivers on the contrast of ...
blender 3d animation dynamic particler fluid real time ssao ray trace
Heres an animation to show off a snail model I sculpted in Zbrush for a dear friend :)
characters modelling reel 2008 mauro baldissera
first time making a body so it looks pretty funky, i didnt go into any detail yet just wanted to make the basics, but some tips would be nice since im not sure with the body :)thanks