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It is just one test in a simple implementation of boids simulation over the gpu. The CamStudio(the program that I use to record videos) makes the program runs about 36fps. The simulation compute all N*N iterations between all boids. In the PC that I run this program the PCI-e was running at 2x... and the result is good yet.
"Fluid like" high particles nubmer (354288) collisions. It uses "particles" sample provided with CUDA SDK. This short movie demonstrates capabilities of present day even low end graphic cards. It was rendered on GeForce 8400M GS, with only 128 MB of dedicated memory, still achieving about 3 fps ...
quick testrender of boid particles animation, not perfect but fun. I have used an emitter mesh that produced 2000 particles (prey birds) and an emitter mesh that produced 2 particles (predator birds). In addition there's an invisible attractor mesh that interacts with the boids. No paths used, just ...
Simple flocking behaviour, funky camera. Made with processing. (http://www.processing.org) http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Syntax;action=display;num=1193175897
High performance linear time multithreaded engine specially designed to address the need of video games, and interactive simulations. 27000 balls with proper coulomb friction stacked together in a single block of 30 x 30 x 30. Solved in software, well over half a million unknown variables each ...
This is an expression test I wrote to simulate a simple flock of boids. Unfortunately, I failed with implementing certain essential features, so it was never released. This video demonstrates the obstacle avoidance algorithm of the boids. They don't bounce from the surfaces, but they avoid ...