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Probably my last low turn count video, excluding 4-E of course (see my requests list). I'll only do low turn counts for the desert, oliver's mansion and Izuka's chapter if it's requested, seeing as the general strategy is pretty redundant. -Always use Jill and Haar, as well as whatever high mobility units you can make useful. -To compensate for a unit's offensive problems, give them adept. -2 of your fliers get celerity and boots, respectively. Also consider using pass and savior. -Outside of using the right characters and skills as mentioned above, just work on optimal unit placement/positioning.
A lot more difficult to 2 turn than the previous chapter. Ironically, 3 turning is far easier and means you only have to deal with 2 more reinforcements.
This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 54: Prep segment, the most important part being that Tauroneo needs +2 speed and +1 strength from ...
Most likely the speedrun strategy I'm going to use for this level, though I'm not yet sure if I'm going to bring Jill on Micaiah's route.
Losers quarters i think My failure that i didnt like
This is my Fire Emblem: Radiant Dawn speedrun intended to be submitted to Speed Demos Archive. My goal for this run is a time of sub 3.5 hours, or roughly an hour improvement from my test run. Segment 58: A very long prep segment, but it also reduces a lot of the prep work Id normally have to do ...